

We’re designing Starmancer to be slightly rouge-like. (This is why you grow humans in bio-tanks) Where the station is persistent, but the colonists are dying and replaced frequently.

The player should be able to combine unrelated mechanics in order to create a solution to their problems.įor example. Separately, the player can control the temperature of a room. When combined, a clever player can create a giant “freezer” for all of their perishable food.Įven more separately, water is acquired by mining ice from asteroids. Ice thaws in warm rooms, but in the process, it also cools off the room. So you could move all of your ice into a room and make a freezer.īy the way, there’s many reasons that ice lowers room temperature: it forces the player to plan, it teaches the player about the temperature system (including that pirates can be damaged by extreme temperatures), and it makes it simpler to create a cold room for the player. The player should have a sense of progression and choice.Ĭolonists should occasionally find “rare” objects, items, blueprints, and resources.Īn asteroid miner might return with some uranium. The player can use this uranium to build a nuclear reactor. This has an enormous power output (and an enormous risk if it explodes). The player should be able to “upgrade” existing objects. Maybe the Ore Refinery can be upgraded so that it produces extra metal or so that it doesn’t require electricity.Įven colonists can be upgraded through biological research and mechanical implants. The game should be extendable, and this extension should be simple.
Starmancer multiplayer windows#
Including support in Linux gaming, Mac, and Windows PC.We literally rebuilt Starmancer from the ground up after our Kickstarter to make it flexible, extendable, and moddable. Starmancer base building strategy will be coming to Steam Early Access. A constantly evolving world where every action has an outcome.Take on special missions and be rewarded with unique loot and materials.Interact with a dynamically generated solar system and its alien citizens.Manage the lives of dozens of colonists aboard the station.Starmancer offers hundreds of design options Make an example out of rebels and stamp out any hint of refusal. They will also attempt to destroy your core. Be careful, though, when morale gets too low, colonists will actively rebel. You can cheer them up with motivational posters, tasty treats, and nicer rooms. The station doors have locks for a reason.ĭue note, unhappy Starmancer colonists will stop working. They’re simultaneously responsible for the greatest technical changes. No one knows what motivates a crazy colonist in Starmancer. A colonist can only witness so many friends being sucked out of air locks before they snap. Or go rogue and watch what happens when space zombies invade, or a crazed crew mutiny occurs.

So that everyone is well fed, happy, and safe under the watchful eye of a benevolent A.I. Create a fully functional space station that supports a utopian society. Including a living sandbox setting, crafting, and managing the daily lives of colonists. Starmancer offers gameplay with outcomes.

Starmancer – Early Access Release Date Trailer As well as defending the station at any cost. This also means regrowing bodies for the thousands of minds trapped in your memory banks. While taking on the role of the station A.I. In Starmancer players build their own space station. Due to launch on Steam Early Access on August 5th. Ominux Games and Chucklefish just announced details of their space station sim title Starmancer. Due to make its way onto Steam this summer. Starmancer base building strategy release date via Linux gaming, Mac, and Windows PC.
