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Carrier command 2 cruise missile
Carrier command 2 cruise missile











Tracking can be funky and can lead to misses.Chain-able missiles (it’s a bit buggy but a lot of fun).My personally favourite robot remover and you know the deal, pros and cons It’s very simple to understand but always double cheek it because sometime you can make a request and not have the supplies so the barges will be trying to for fill your order without anything happening because it won’t stop requesting the supplies.Personally i use it a lot for cleaning up turrets and a groups when i don’t want to waste cruise missiles.

CARRIER COMMAND 2 CRUISE MISSILE PLUS

In this image you can see the price of the blueprint but understand once you’ve clicked on the plus or anything, it will take it out of your cash and start making it. finally you have the queue that is what has been paid for and is being crated there.You also have how much is already in storage under the blueprints tab at the factory and what you can craft at the factory.So in the top right you can see the money you have from taking land and killing robots.this is done but click dragging the warehouse onto the factory, giving it a dotted line. So when it comes to Logi this is it, your going to be attaching factories to the warehouse you want it to go too. The barge tab is very helpful in understand what the barges you have are doing and how your requests are coming along. Helpful tip if your barge isn’t transporting to your carrier and sitting idle unlink the warehouse to the carrier then relink it. they get very annoyed when you try to make them do anything else. they’re going to ferry equipment and ammo between the warehouse and whatever it’s attached too. Bargesĭon’t Try attach them too anything but a warehouse < (mistake) When attaching a barge you will click and drag it to one factory and one warehouse, they’ll automatically transport requests from warehouse to what the warehouse it attached too. After that you then click and drag from the warehouse to the factory and that will make the barge understand that the warehouse will want whatever is being stored and made at the factory in it’s storage. Now simply put, You attach a barge to a warehouse but click and dragging from the barge to the warehouse nothing more (can have more then one barge to a warehouse). yellow dotted line = warehouse attached to.Just a switch to pop out Countermeasures for IR locked missiles and other lock on weapons. changed info. Used to blind the sonar of enemy torpedoes Just turn them on and leave them on really (turn them off if you want to keep power for something else).

carrier command 2 cruise missile carrier command 2 cruise missile

CIWS(Right side of the Left Panel)įully Automatic don’t have to really worry about, it will shoot down aircraft and missiles that get to close to you but unlike the Anti Air it has a limited range. The Screens above will show you how much ammo you have in each the Strength of the lock on hitting the target. When it comes to the anti air they will lock up aircraft and only really need you to fire the missiles with the click of the grey buttons under the toggles. ** Countermeasure will emit a sound (doesn’t show up on radar) that will blind torpedoes. * Noise Torpedoes are used to divert enemy torpedoes but making a radar signal. the grey Top is Torp load the one under is noise maker and im sure i don’t have to tell you what the red one does. This can be done with the use of the far right panel that broken up with L1 and R1 along with L2 and R2 (left and right sides of the boat).

carrier command 2 cruise missile

Unlike the main gun and missiles you have to put the torpedoes into the tube (with a button). This is the point of noise makes to fake being a ship and making torpedoes fired at you useless. The display number panel above this the fuse before the torpedo is live and tracking whatever is in front of it. In the display of the radar you can see a red line, That line is the torpedo line and works off the barring given at the bottom number display on the weapons panel. Also are located on the rear of the Carrier. The unsung hero of naval power, The torpedoes are very useful because of how they can knockout ships without yourself being detected. I personally don’t have a lot of bad to say about the cruise missiles I enjoy them but hate fighting ships with them because of the CWIS. Personally i use it a lot for cleaning up turrets and a groups when i don’t want to waste cruise missiles.











Carrier command 2 cruise missile